Loading...

Guru Games

We believe that games should respect the players time and commitment, and therefore we focus on creating short games of high quality for busy people.

Guru Games is an independent game company working out of Skövde, Sweden. There are currently 5 members on our team and our goal is to create intense, story-focused experiences that you will play through in an evening but think about for a month. We want to leave players with something meaningful, we want to make them think about their actions within the virtual worlds that we create. We design our games in a way that lets them choose their own path, but forces them to face the consequences of the choices they make.

 

 


Our Games


About Us

Daniel Ström

CEO

Daniel is the CEO of Guru Games and its narrative designer. So basically, he writes everything from business plans to character backgrounds and in game dialogues. He travels a lot, likes to do talks at game conferences around the planet and has a dedicated business blazer for when things get serious.

 

Axel Åström

Programmer

Axel is an animator-turned programmer who has a great attention to detail and helps keep our project on track. He handles a lot of different responsibilities at Guru and has been a part of the company since it was founded. Outside of work hours he likes coding on his own things and trains.

 

Johannes Jonsson

3D Artist

Johannes is a 3D-artist with a technical skillset that specializes in creating immersive environments. He has a great sense for aesthetics and composition and a special hatred in his heart for designers who rescale his models in engine.

 

Louise Meijer

2D Artist

Louise is an exceptional 2D-artist whose art can be seen on everything from of the cover of Hearts of Iron IV to the MTG Express trains. She is a co-founder of the studio and besides drawing she loves Hannibal and horses. Portfolio.

Regina Rova

Designer

Regina is a designer & artist who’s talent and ambition immediately got our attention. She started out as an intern, helping create extra levels for Blamdown: Udder Fury but has long since earned a permanent position as a designer on the team. She loves horror stories and we sometimes suspect she dabbles dark magic on the side.


Key Allies

Sebastian Mårtensson

Composer/Designer

Check out his portfolio!

Samuel Lidström

Sound Designer

Check out his portfolio!

May 2017

Optimizing Medusa’s Labyrinth VR


Optimizing Medusa’s Labyrinth VR

 

With the release of Medusa VR closing, I wanted share some thoughts about optimizing. One of the big task for adding support for […]

April 2017

Play our previous game for FREE!

Sign up for Guru Games Newsletter