The Making of a Choice Cube
Hello again! I’m Robin Holm, the Lead Designer at Guru Games and it’s time for another Development Blog. This time we’ll talk about the Choice Cubes which can be found in Magnetic: Cage Closed. You can read all of our previous devblogs at our website: http://gurugames.se/blog/. Feel free to comment and discuss the design process with us, we love feedback!
Making Choice Cubes for Magnetic was one of the most interesting part of the design process, but also one of the most interesting parts of the game. The idea of these chambers was to contribute to the narrative progress of the game, to branch out the story and to give the player a feeling of control in where he, or she is heading. In order to make this effective, you both had to work with the story for the particular chamber, but also with the level design and the atmosphere in order to make sure that it felt like a break from the ordinary chambers and that you actually understood what the choice is all about before moving on.
Story and Choices
Making the story for these chambers was a long and hard process. It’s not just about making a choice and moving forward. You somehow need to make the player care what choice he, or she makes and that the choice they made actually mattered and affected the game. In order to make this we made the Choice Cubes, not only about making moral choices, but also about progress, allowing the player to choose which path to continue on, or cognitive abilities, such as paying attention to your surroundings.