Gamescom with a Gamescow: There and back again.

SO... I just came back from the crazy inferno of people, games, meetings, beer, gameswag and hangovers that is Gamescom, and I thought I'd share some light on what goes on in Cologne once a year. It's hard to describe Gamescom to someone who has never experienced it themselves. It's similar to VR in that [...]

By | August 22nd, 2016|Blamdown|0 Comments

Early Access progress Update!

Hey there! Here at Guru HQ we are working day and night to add cool stuff to Blamdown while it's in early access. We've heard some requests for new weapons lately, so this week we jumped on that and prototyped/brainstormed a few new concepts. Below is a very fancy video I threw together in Windows movie [...]

By | July 14th, 2016|Devblog|0 Comments

Choosing a launch date and Early Access hype!

In just two weeks we are launching Blamdown: Udder Fury in Steams Early Access program. Time truly flies when you are working towards a deadline, and launching something that you worked hard on is always a nerve-wracking experience. Picking a release date is also a tricky business, and the increasing number of games that are [...]

By | May 24th, 2016|Blamdown, Devblog|0 Comments

How to drive a vehicle

This post is going to be a bit more technical than previous posts as we discuss the process behind creating the driving behaviour of the enemy vehicles and some quirks about the Unity3D engine. Minor knowledge about vector math is required to fully understand everything but it should be mostly understandable without it. I am [...]

By | February 25th, 2016|Devblog|0 Comments

Medusa’s Labyrinth is Released!

So this Monday (2016-02-15) we finally released Medusa's Labyrinth. It was a great feeling to finally have it released after all the ups and downs for the project. To celebrate we bought cake and had a little party while waiting for the first comments to come in. Because who doesn't love cake ^_^ So what's [...]

By | February 19th, 2016|Devblog|0 Comments

Medusa’s Labyrinth to be released 2016-02-15!

We’ve decided on a release date for Medusa’s Labyrinth! So you will finally be able to play it. The game will be released on Steam 2016-02-15 (February, 15th, 2016) around 13:00 PST, so late at night here in Europe. We truly want to give a sincere “Thank you!” to everyone who supported us during the [...]

By | February 14th, 2016|Devblog|0 Comments

Designing the chaos

Hey, Martin here. So. A game about a cow causing mayhem and destruction, huh? This is certainly an exciting challenge! The amount of bad puns and crazy ideas we’ve had here at the office are way too many, and yet we’ve just started! Being a team and trying to come up with what to do with [...]

By | February 4th, 2016|Devblog|0 Comments

No Story is Ever the Same

I cannot say that I've had a long and illustrious career in writing for games, but I've worked on a few different titles by now, and they are all vastly different. When I write novels and short stories in my spare time I have found a style of writing that I am comfortable with and [...]

By | January 28th, 2016|Devblog|0 Comments

Working in an office with udder cows!

So, about our coming game you may have figured from the picture making its way to moo mo mooo….Mo? Mooo! Mooooo Moooooo mo moo moo moooo. Mo moomo mooooooo mooo mo moom mo mooo moo moooo mom o moooooooooooooooooooooooo moooooooooooooooooooooooo. Mo moooo mo. Moooooooo mo moooooo mo mooo moooooo. Moooooo moo mom o, [...]

By | January 21st, 2016|Devblog|0 Comments

Project Blamdown – Artstyle

Hi, Johannes here. This blog is going to be about the artstyle for our next project. We did the prototype for Blamdown during one week, a simple artstyle made it possible to make it look coherent and keep the production fast. The aesthetic was heavily inspired by the game Crossy road, meaning everything was built [...]

By | December 14th, 2015|Devblog|0 Comments